Humanoid.healthchanged Roblox. HumanoidHealthChangedConnect(function (newHealth) HumanoidHealth = mathclamp(newHealth 001 HumanoidMaxHealth) end) From there you could probably just add an extra condition to that while loop while HumanoidHealth < HumanoidMaxHealth and HumanoidHealth > 1 do.
Help With Injured Script Scripting Support Devforum Roblox from devforum.roblox.com
Humanoid The Humanoid is a special object that gives models the functionality of a character It grants the model with the ability to physically walk around and interact with various components of a Roblox level Humanoids are always parented inside of a Model and the model is expected to be an assembly of BasePart and Motor6D the root part.
Humanoid.Health Roblox
FINAL UPDATE so it seems that restarting Roblox Studio fixed the problem weird I have a module called healthModule in ServerScriptService and when a player dies or their health changes healthModuleSetStatus(player) is called How it’s supposed to work is if a player’s health goes under 15 platformstand them and set their player status to “injured” if they die then setAug 14 2021Jan 22 2021Dec 01 2020Nov 29 2018.
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Health is a property that represents the current health of the Humanoid The value is restricted to the range [0 Humanoid/MaxHealth] If the Humanoid is dead Health is continually set to 0 Dealing Damage The Humanoid/TakeDamage|TakeDamage function should be.
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Roblox‘s Humanoid class has a “Died” event can I ask why you aren’t using that? It fires whenever the humanoid is decapitated or the health is directly set to 0 In your usage I would personally try humDiedconnect(function() print(“A player has died!”) end).
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Ello this is my first post here So I’ve been working on a game for some weeks and I decided to do a damage effect GUI But I need to know if a player took damage I already tried to use ‘HumanoidGetPropertyChangedSignal(‘Health’)’ but it detect if health is changed [ if got healed or damage ] Someone can help me? Tsu.