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Region3 Is Different For Each Part Roblox

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Region3 Is Different For Each Part Roblox. local regionPart = gameWorkspaceRegionFromThisPart I created a transparent cube to define the region local pos1 = (regionPartPosition (regionPartSize/2)) local pos2 = (regionPartPosition + (regionPartSize/2)) local region = Region3new(pos1pos2) local Status = gameReplicatedStorageStatus local BasePlate = gameWorkspaceBaseplate local time = 30 .

Region3 Not Working As Expected Scripting Support Devforum Roblox region3 is different for each part roblox
Region3 Not Working As Expected Scripting Support Devforum Roblox from devforum.roblox.com

Now that the variable will refer to the whatever part the script is attached to you can make as many copies as you wantObjects children N script roblox Deprecated ]The cost of saving the instance using data persistenceOn Release Augustthis function was changed so that the result is cachedActor GetActorA nonunique identifier of the InstanceN script roblox parent is.

N script roblox

I’ve thought of a few ways to do this Raycasting Region3 partTouched or some clever math to figure out whether the HumanoidRootPart’s position is within a certain region So far I’ve created a script that determines this using Touched and TouchEnded but if multiple nonCancollide parts are overlapping it reports TouchEnded when you walk.

Part To Region3 Help? Scripting Support DevForum Roblox

Region3 is a data type in RBXlua that is defined by two Vector3s the top right and bottom left When these are defined it creates a 3D box known as a &quotRegion&quot When these are defined it creates a 3D box known as a “Region”.

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function findPartsInRegion (Model) local Hitbox = ModelWaitForChild (‘HitBox’) local Size = PartSize/2 local Position = PartPosition local Point1 = Position Size local Point2 = Position + Size local Region = Region3new (Point1Point2) end.

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FindPartsInRegion3 is not the code you want to use Use (PlayerTorsoPositionFlagPosition)magnitude to get distance from a point or if the flag capture area is a square you’ll have to compare x/y/z positions to see if a player is within that box.